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* Fix Shift+F2 swallowingSchark2026-03-17
* Attempt to account for loading by creating pause/play wrapperfix/nav-loading-compensationSchark2026-03-05
* Testing new comms overlay methodSchark2026-03-04
* Comm overlay drift being compensated for, just ever so slightly behindSchark2026-03-01
* Comm overlay semi-workingfeat/comms-overlaySchark2026-03-01
* Finish config file supportSchark2026-02-28
* Merge branch 'master' into feat/config-fileSchark2026-02-27
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| * Remove any TrueView message dependencies, only relying on tick-based timings ...Schark2026-02-27
* | Adding config file supportSchark2026-02-26
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* First round survival bug fixedSchark2026-02-25
* Final round accounted forSchark2026-02-25
* Navigation looking great, skipping final round thoughSchark2026-02-25
* Navigation works save for first roundSchark2026-02-25
* Tick-based nav kinda working, no surviving logicSchark2026-02-25
* Foundational changes to new navigational flowSchark2026-02-24
* Refactor init, update READMESchark2026-02-24
* Add recorder exampleSchark2026-02-12
* Adjust timingSchark2026-02-10
* Hiding recording dirSchark2026-02-03
* Fix loading message in subcommandsSchark2026-01-31
* Added loading module, fun stuffSchark2026-01-31
* Update info output to include kills and assistsSchark2026-01-31
* Removed an issue where bomb-kills messed up death segmentsSchark2026-01-31
* Slight workarounds to shifted time issuesSchark2026-01-30
* Add functionality to skip between round segmentsSchark2026-01-30
* FFmpeg fixes, updated automation, cleanup scriptSchark2026-01-30
* New CLI systemSchark2026-01-30
* Update git hooksSchark2026-01-29
* One more README update because I forgorSchark2026-01-29
* Further README updatesSchark2026-01-29
* Update README.mdSchark2026-01-29
* InitSchark2026-01-28