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<title>gamedev/readme, branch master</title>
<subtitle>Source code for various game projects</subtitle>
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<entry>
<title>Testing repo refresh</title>
<updated>2023-11-16T20:15:33+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-11-16T20:15:33+00:00</published>
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<entry>
<title>Added PBO, lower overall performance but no more drops near walls</title>
<updated>2023-05-13T08:47:08+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-05-13T08:47:08+00:00</published>
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<entry>
<title>y-shearing!</title>
<updated>2023-05-12T09:14:15+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-05-12T09:14:15+00:00</published>
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<entry>
<title>Fullscreen, for now</title>
<updated>2023-05-12T05:42:54+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-05-12T05:42:54+00:00</published>
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<entry>
<title>Added basic fog effect</title>
<updated>2023-05-12T04:17:16+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-05-12T04:17:16+00:00</published>
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<entry>
<title>Base implementation of raycasting engine</title>
<updated>2023-05-11T08:57:35+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-05-11T08:57:35+00:00</published>
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<entry>
<title>Working window, basic cmake implementation</title>
<updated>2023-04-30T08:53:01+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-04-30T08:53:01+00:00</published>
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<entry>
<title>Init commit, adding readme</title>
<updated>2023-04-30T07:09:04+00:00</updated>
<author>
<name>Schark</name>
<email>jordan@schark.online</email>
</author>
<published>2023-04-30T07:09:04+00:00</published>
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