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authorSchark <jordan@schark.online>2024-03-06 02:00:59 -0800
committerSchark <jordan@schark.online>2024-03-06 02:00:59 -0800
commitc356e96932b5d1a23bf41914934cf83e8b535994 (patch)
tree9ee15f23c0ae584443d8af63b473d5c2eee094ba /simple-raycaster/README.md
parentce811be0799bfee8355aa56d3ab566fb5b5dab55 (diff)
downloadgamedev-c356e96932b5d1a23bf41914934cf83e8b535994.tar.gz
gamedev-c356e96932b5d1a23bf41914934cf83e8b535994.zip
Working barebones heightmap renderer
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+Current Todo:
+ - Actually update README
+ - Adjustable window size*
+ * Currently fullscreen, add options later
+ - Create bounds so player cannot enter undefined areas (outer walls, inner structures)
+ - Experiment with warp-wrapping, just for fun :)
+ - Move FPS counter from window title to rendered in-game (low priority)
+ - Eventually clean code (move appropriate code to different files, headers)
+ - Level editor
+
+Requirements:
+ - OpenGL
+ - GLFW
+ - GLEW
+ - Freetype (not being used as of right now)