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author | Schark <jordan@schark.online> | 2024-03-06 02:00:59 -0800 |
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committer | Schark <jordan@schark.online> | 2024-03-06 02:00:59 -0800 |
commit | c356e96932b5d1a23bf41914934cf83e8b535994 (patch) | |
tree | 9ee15f23c0ae584443d8af63b473d5c2eee094ba /simple-raycaster/README.md | |
parent | ce811be0799bfee8355aa56d3ab566fb5b5dab55 (diff) | |
download | gamedev-c356e96932b5d1a23bf41914934cf83e8b535994.tar.gz gamedev-c356e96932b5d1a23bf41914934cf83e8b535994.zip |
Working barebones heightmap renderer
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-rw-r--r-- | simple-raycaster/README.md | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/simple-raycaster/README.md b/simple-raycaster/README.md new file mode 100644 index 0000000..84a96cc --- /dev/null +++ b/simple-raycaster/README.md @@ -0,0 +1,15 @@ +Current Todo: + - Actually update README + - Adjustable window size* + * Currently fullscreen, add options later + - Create bounds so player cannot enter undefined areas (outer walls, inner structures) + - Experiment with warp-wrapping, just for fun :) + - Move FPS counter from window title to rendered in-game (low priority) + - Eventually clean code (move appropriate code to different files, headers) + - Level editor + +Requirements: + - OpenGL + - GLFW + - GLEW + - Freetype (not being used as of right now) |