From 70d9a26e5e80927f1c3f4b178b17037a7f6311e9 Mon Sep 17 00:00:00 2001 From: Schark Date: Thu, 11 May 2023 01:57:35 -0700 Subject: Base implementation of raycasting engine --- readme | 18 +++++++++++++++--- 1 file changed, 15 insertions(+), 3 deletions(-) (limited to 'readme') diff --git a/readme b/readme index 22beb18..3f687fe 100644 --- a/readme +++ b/readme @@ -1,5 +1,17 @@ -Todo: - - Update README +Current Todo: + - Actually update README + - Use mouse to look around, as opposed to keys + - Y-Shearing eventually, but probably following refactor + - Adjustable window size + - Create bounds so player cannot enter undefined areas (outer walls, inner structures) + - Experiment with warp-wrapping, just for fun :) + - Move FPS counter from window title to rendered in-game (low priority) + - "Render distance" to support larger maps not losing performance + - And for aesthetics, of course + - Eventually clean code (move appropriate code to different files, headers) + - Level editor Requirements: - - SDL2 + - OpenGL + - GLFW + - Freetype (not being used as of right now) -- cgit v1.2.3-18-g5258