From bf04fc602e53b250b3838579c1294f8573270a3b Mon Sep 17 00:00:00 2001 From: Schark Date: Sat, 13 May 2023 01:47:08 -0700 Subject: Added PBO, lower overall performance but no more drops near walls --- readme | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'readme') diff --git a/readme b/readme index d26a9bd..84a96cc 100644 --- a/readme +++ b/readme @@ -6,12 +6,10 @@ Current Todo: - Experiment with warp-wrapping, just for fun :) - Move FPS counter from window title to rendered in-game (low priority) - Eventually clean code (move appropriate code to different files, headers) - - Optimize code near walls (seeing terrible performance post-yshearing) - - Increasing width of lines to decrease amount being drawn - - Look into PBOs? - Level editor Requirements: - OpenGL - GLFW + - GLEW - Freetype (not being used as of right now) -- cgit v1.2.3-18-g5258