#include "node.h" #include #include #include Node* create_node(int x, int y, float elevation) { Node* node = (Node*)malloc(sizeof(Node)); if (node != NULL) { node->x = x; node->y = y; node->elevation = elevation; } return node; } void change_node_height(Node* node, float diff) { if (node != NULL) { node->elevation = node->elevation + diff; } }