#include "square.h" #include "node.h" #include #include #include Square* init_square(Node *nodes[4], Terrain_Type terrain) { Square* square; for (int i; i < 4; i++) { square->nodes[i] = nodes[i]; } square->terrain = terrain; return square; } void change_square_height(Square* square, float diff) { for (int i = 0; i < 4; i++) { square->nodes[i]->elevation = square->nodes[i]->elevation + diff; } }