Current Todo: - Actually update README - Use mouse to look around, as opposed to keys - Y-Shearing eventually, but probably following refactor - Adjustable window size - Create bounds so player cannot enter undefined areas (outer walls, inner structures) - Experiment with warp-wrapping, just for fun :) - Move FPS counter from window title to rendered in-game (low priority) - Eventually clean code (move appropriate code to different files, headers) - Level editor Requirements: - OpenGL - GLFW - Freetype (not being used as of right now)