Current Todo: - Actually update README - Adjustable window size* * Currently fullscreen, add options later - Create bounds so player cannot enter undefined areas (outer walls, inner structures) - Experiment with warp-wrapping, just for fun :) - Move FPS counter from window title to rendered in-game (low priority) - Eventually clean code (move appropriate code to different files, headers) - Optimize code near walls (seeing terrible performance post-yshearing) - Increasing width of lines to decrease amount being drawn - Look into PBOs? - Level editor Requirements: - OpenGL - GLFW - Freetype (not being used as of right now)