diff options
author | Schark <jordan@schark.online> | 2023-11-16 12:15:33 -0800 |
---|---|---|
committer | Schark <jordan@schark.online> | 2023-11-16 12:15:33 -0800 |
commit | 919e6e5ae22404e2c68a9ebd2cdbd05a44f3a362 (patch) | |
tree | a45df0b20227fe96c647dc5b2e9cb7b68449a55b /README.md | |
parent | bf04fc602e53b250b3838579c1294f8573270a3b (diff) | |
download | gamedev-919e6e5ae22404e2c68a9ebd2cdbd05a44f3a362.tar.gz gamedev-919e6e5ae22404e2c68a9ebd2cdbd05a44f3a362.zip |
Testing repo refresh
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/README.md b/README.md new file mode 100644 index 0000000..84a96cc --- /dev/null +++ b/README.md @@ -0,0 +1,15 @@ +Current Todo: + - Actually update README + - Adjustable window size* + * Currently fullscreen, add options later + - Create bounds so player cannot enter undefined areas (outer walls, inner structures) + - Experiment with warp-wrapping, just for fun :) + - Move FPS counter from window title to rendered in-game (low priority) + - Eventually clean code (move appropriate code to different files, headers) + - Level editor + +Requirements: + - OpenGL + - GLFW + - GLEW + - Freetype (not being used as of right now) |