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authorSchark <jordan@schark.online>2024-03-06 02:00:59 -0800
committerSchark <jordan@schark.online>2024-03-06 02:00:59 -0800
commitc356e96932b5d1a23bf41914934cf83e8b535994 (patch)
tree9ee15f23c0ae584443d8af63b473d5c2eee094ba /README.md
parentce811be0799bfee8355aa56d3ab566fb5b5dab55 (diff)
downloadgamedev-c356e96932b5d1a23bf41914934cf83e8b535994.tar.gz
gamedev-c356e96932b5d1a23bf41914934cf83e8b535994.zip
Working barebones heightmap renderer
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-Current Todo:
- - Actually update README
- - Adjustable window size*
- * Currently fullscreen, add options later
- - Create bounds so player cannot enter undefined areas (outer walls, inner structures)
- - Experiment with warp-wrapping, just for fun :)
- - Move FPS counter from window title to rendered in-game (low priority)
- - Eventually clean code (move appropriate code to different files, headers)
- - Level editor
-
-Requirements:
- - OpenGL
- - GLFW
- - GLEW
- - Freetype (not being used as of right now)