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author | Schark <jordan@schark.online> | 2024-03-06 02:00:59 -0800 |
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committer | Schark <jordan@schark.online> | 2024-03-06 02:00:59 -0800 |
commit | c356e96932b5d1a23bf41914934cf83e8b535994 (patch) | |
tree | 9ee15f23c0ae584443d8af63b473d5c2eee094ba /README.md | |
parent | ce811be0799bfee8355aa56d3ab566fb5b5dab55 (diff) | |
download | gamedev-c356e96932b5d1a23bf41914934cf83e8b535994.tar.gz gamedev-c356e96932b5d1a23bf41914934cf83e8b535994.zip |
Working barebones heightmap renderer
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 15 |
1 files changed, 0 insertions, 15 deletions
diff --git a/README.md b/README.md deleted file mode 100644 index 84a96cc..0000000 --- a/README.md +++ /dev/null @@ -1,15 +0,0 @@ -Current Todo: - - Actually update README - - Adjustable window size* - * Currently fullscreen, add options later - - Create bounds so player cannot enter undefined areas (outer walls, inner structures) - - Experiment with warp-wrapping, just for fun :) - - Move FPS counter from window title to rendered in-game (low priority) - - Eventually clean code (move appropriate code to different files, headers) - - Level editor - -Requirements: - - OpenGL - - GLFW - - GLEW - - Freetype (not being used as of right now) |