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authorSchark <jordan@schark.online>2024-03-18 01:44:32 -0700
committerSchark <jordan@schark.online>2024-03-18 01:44:32 -0700
commit8e2508626776d1300b351f2326773b5bb0cb528f (patch)
treeee7daf330a91c8770ed860564c2c2d77fb138fb4 /height-map-display/src/map/node.h
parent69de9b320ad3c45e0a19845c88ae8323cfb59bf1 (diff)
downloadgamedev-8e2508626776d1300b351f2326773b5bb0cb528f.tar.gz
gamedev-8e2508626776d1300b351f2326773b5bb0cb528f.zip
Adding selected square functionality and aesthetics
Diffstat (limited to 'height-map-display/src/map/node.h')
-rw-r--r--height-map-display/src/map/node.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/height-map-display/src/map/node.h b/height-map-display/src/map/node.h
index 07054f6..03fb97c 100644
--- a/height-map-display/src/map/node.h
+++ b/height-map-display/src/map/node.h
@@ -1,14 +1,18 @@
#ifndef NODE_H
#define NODE_H
+#include <stdbool.h>
+
typedef struct Node {
int x;
int y;
float elevation;
+ bool selected;
} Node;
// TODO: get (x, y) as int arr
void change_node_height(Node* node, float diff);
+int* get_coords(Node* node);
#endif