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authorSchark <jordan@schark.online>2024-03-21 01:10:37 -0700
committerSchark <jordan@schark.online>2024-03-21 01:10:37 -0700
commit9963f71b09a919cb37631f6764a7dc1a5fa273f2 (patch)
treec6a4c645916083ef9ae79167554446a6c5cadfaa /height-map-display/src/sprites
parentaf03f388cbcff795158ea8345b5c876470229e8b (diff)
downloadgamedev-9963f71b09a919cb37631f6764a7dc1a5fa273f2.tar.gz
gamedev-9963f71b09a919cb37631f6764a7dc1a5fa273f2.zip
Sprite loader foundationHEADmaster
Diffstat (limited to 'height-map-display/src/sprites')
-rw-r--r--height-map-display/src/sprites/loader.c37
-rw-r--r--height-map-display/src/sprites/loader.h14
2 files changed, 51 insertions, 0 deletions
diff --git a/height-map-display/src/sprites/loader.c b/height-map-display/src/sprites/loader.c
new file mode 100644
index 0000000..393af10
--- /dev/null
+++ b/height-map-display/src/sprites/loader.c
@@ -0,0 +1,37 @@
+#include "loader.h"
+
+#define STB_IMAGE_IMPLEMENTATION
+#include "stb_image.h"
+#include <stdio.h>
+
+GLuint load_texture(const char* path) {
+
+ GLuint texture_id;
+ glGenTextures(1, &texture_id);
+
+ glBindTexture(GL_TEXTURE_2D, texture_id);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_REPEAT);
+
+
+ // Load image data
+ int width, height, nr_channels;
+ unsigned char* data = stbi_load(path, &width, &height, &nr_channels, 0);
+ if (data) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ } else {
+ printf("Failed to load texture: %s\n", path);
+ }
+ stbi_image_free(data);
+
+ // Unbind texture
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ return texture_id;
+
+}
diff --git a/height-map-display/src/sprites/loader.h b/height-map-display/src/sprites/loader.h
new file mode 100644
index 0000000..5f3a35e
--- /dev/null
+++ b/height-map-display/src/sprites/loader.h
@@ -0,0 +1,14 @@
+#ifndef LOADER_H
+#define LOADER_H
+
+#include <GL/glew.h>
+
+typedef struct {
+ float x, y;
+ float width, height;
+ GLuint texture_id;
+} Sprite;
+
+GLuint load_texture(const char* path);
+
+#endif