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author | Schark <jordan@schark.online> | 2023-05-11 21:17:16 -0700 |
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committer | Schark <jordan@schark.online> | 2023-05-11 21:17:16 -0700 |
commit | 1d21cae59d8f5670eefee331c91b5a3250f40fb2 (patch) | |
tree | c0a96b7df08898fa28fe0ec2875c13c7c04e6289 /readme | |
parent | 70d9a26e5e80927f1c3f4b178b17037a7f6311e9 (diff) | |
download | gamedev-1d21cae59d8f5670eefee331c91b5a3250f40fb2.tar.gz gamedev-1d21cae59d8f5670eefee331c91b5a3250f40fb2.zip |
Added basic fog effect
Diffstat (limited to '')
-rw-r--r-- | readme | 2 |
1 files changed, 0 insertions, 2 deletions
@@ -6,8 +6,6 @@ Current Todo: - Create bounds so player cannot enter undefined areas (outer walls, inner structures) - Experiment with warp-wrapping, just for fun :) - Move FPS counter from window title to rendered in-game (low priority) - - "Render distance" to support larger maps not losing performance - - And for aesthetics, of course - Eventually clean code (move appropriate code to different files, headers) - Level editor |