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Current Todo:
	- Actually update README
	- Use mouse to look around, as opposed to keys
		- Y-Shearing eventually, but probably following refactor
	- Adjustable window size
	- Create bounds so player cannot enter undefined areas (outer walls, inner structures)
		- Experiment with warp-wrapping, just for fun :)
	- Move FPS counter from window title to rendered in-game (low priority)
	- "Render distance" to support larger maps not losing performance
		- And for aesthetics, of course
	- Eventually clean code (move appropriate code to different files, headers)
	- Level editor

Requirements:
	- OpenGL
	- GLFW
	- Freetype (not being used as of right now)