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#include <GLFW/glfw3.h>
#include <stdio.h>

int main(int argc, char *argv[]) {
	GLFWwindow* window;

	// initiate glfw library
	if (!glfwInit()){
		printf("Failed to initiate GLFW.\n");
		return -1;
	}

	// create glfw window
	window = glfwCreateWindow(800, 600, "raycaster", NULL, NULL);
	if (!window){
		printf("Failed to create GLFW window.\n");
		glfwTerminate();
		return -1;
	}

	// make window current
	glfwMakeContextCurrent(window);

	while (!glfwWindowShouldClose(window)) {

		glClear(GL_COLOR_BUFFER_BIT);
		glfwSwapBuffers(window);
		glfwPollEvents();

	}

	glfwTerminate();
	return 0;
}