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authorSchark <jordan@schark.online>2023-05-12 02:14:15 -0700
committerSchark <jordan@schark.online>2023-05-12 02:14:15 -0700
commit743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200 (patch)
treef1f959406c201e2a9c2e1515f0bc09200145e8fc /readme
parent4b23f2fcc44fc636d8d4dbe94881cf937c54199b (diff)
downloadgamedev-743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200.tar.gz
gamedev-743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200.zip
y-shearing!
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Current Todo:
- Actually update README
- - Use mouse to look around, as opposed to keys
- - Y-Shearing eventually, but probably following refactor
- Adjustable window size*
* Currently fullscreen, add options later
- Create bounds so player cannot enter undefined areas (outer walls, inner structures)
- Experiment with warp-wrapping, just for fun :)
- Move FPS counter from window title to rendered in-game (low priority)
- Eventually clean code (move appropriate code to different files, headers)
+ - Optimize code near walls (seeing terrible performance post-yshearing)
+ - Increasing width of lines to decrease amount being drawn
+ - Look into PBOs?
- Level editor
Requirements: