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author | Schark <jordan@schark.online> | 2023-05-12 02:14:15 -0700 |
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committer | Schark <jordan@schark.online> | 2023-05-12 02:14:15 -0700 |
commit | 743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200 (patch) | |
tree | f1f959406c201e2a9c2e1515f0bc09200145e8fc /readme | |
parent | 4b23f2fcc44fc636d8d4dbe94881cf937c54199b (diff) | |
download | gamedev-743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200.tar.gz gamedev-743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200.zip |
y-shearing!
Diffstat (limited to '')
-rw-r--r-- | readme | 5 |
1 files changed, 3 insertions, 2 deletions
@@ -1,13 +1,14 @@ Current Todo: - Actually update README - - Use mouse to look around, as opposed to keys - - Y-Shearing eventually, but probably following refactor - Adjustable window size* * Currently fullscreen, add options later - Create bounds so player cannot enter undefined areas (outer walls, inner structures) - Experiment with warp-wrapping, just for fun :) - Move FPS counter from window title to rendered in-game (low priority) - Eventually clean code (move appropriate code to different files, headers) + - Optimize code near walls (seeing terrible performance post-yshearing) + - Increasing width of lines to decrease amount being drawn + - Look into PBOs? - Level editor Requirements: |