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Current Todo:
	- Actually update README
	- Adjustable window size*
		* Currently fullscreen, add options later
	- Create bounds so player cannot enter undefined areas (outer walls, inner structures)
		- Experiment with warp-wrapping, just for fun :)
	- Move FPS counter from window title to rendered in-game (low priority)
	- Eventually clean code (move appropriate code to different files, headers)
	- Optimize code near walls (seeing terrible performance post-yshearing)
		- Increasing width of lines to decrease amount being drawn
		- Look into PBOs?
	- Level editor

Requirements:
	- OpenGL
	- GLFW
	- Freetype (not being used as of right now)