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author | Schark <jordan@schark.online> | 2023-05-13 01:47:08 -0700 |
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committer | Schark <jordan@schark.online> | 2023-05-13 01:47:08 -0700 |
commit | bf04fc602e53b250b3838579c1294f8573270a3b (patch) | |
tree | d14ac7c0c14c6c446f3b6660ee64f672fe2c997f /readme | |
parent | 743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200 (diff) | |
download | gamedev-bf04fc602e53b250b3838579c1294f8573270a3b.tar.gz gamedev-bf04fc602e53b250b3838579c1294f8573270a3b.zip |
Added PBO, lower overall performance but no more drops near walls
Diffstat (limited to '')
-rw-r--r-- | readme | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -6,12 +6,10 @@ Current Todo: - Experiment with warp-wrapping, just for fun :) - Move FPS counter from window title to rendered in-game (low priority) - Eventually clean code (move appropriate code to different files, headers) - - Optimize code near walls (seeing terrible performance post-yshearing) - - Increasing width of lines to decrease amount being drawn - - Look into PBOs? - Level editor Requirements: - OpenGL - GLFW + - GLEW - Freetype (not being used as of right now) |