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author | Schark <jordan@schark.online> | 2023-05-13 01:47:08 -0700 |
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committer | Schark <jordan@schark.online> | 2023-05-13 01:47:08 -0700 |
commit | bf04fc602e53b250b3838579c1294f8573270a3b (patch) | |
tree | d14ac7c0c14c6c446f3b6660ee64f672fe2c997f /src/player.c | |
parent | 743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200 (diff) | |
download | gamedev-bf04fc602e53b250b3838579c1294f8573270a3b.tar.gz gamedev-bf04fc602e53b250b3838579c1294f8573270a3b.zip |
Added PBO, lower overall performance but no more drops near walls
Diffstat (limited to 'src/player.c')
-rw-r--r-- | src/player.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.c b/src/player.c index 512069a..f2d9883 100644 --- a/src/player.c +++ b/src/player.c @@ -37,7 +37,7 @@ void move_player(Player *player, GLFWwindow* window, double* mouse_x, double* mo double old_plane_x = player->plane_x; player->plane_x = player->plane_x * cos(rot_speed) - player->plane_y * sin(rot_speed); player->plane_y = old_plane_x * sin(rot_speed) + player->plane_y * cos(rot_speed); - player->look_angle += mouse_dy * -player->sensitivity; + player->look_angle += mouse_dy * player->sensitivity; if (player->look_angle > M_PI/4) { player->look_angle = M_PI/4; } if (player->look_angle < -M_PI/4) { player->look_angle = -M_PI/4; } |