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authorSchark <jordan@schark.online>2023-05-13 01:47:08 -0700
committerSchark <jordan@schark.online>2023-05-13 01:47:08 -0700
commitbf04fc602e53b250b3838579c1294f8573270a3b (patch)
treed14ac7c0c14c6c446f3b6660ee64f672fe2c997f /src/player.c
parent743d7f3ef9709a89c6ba48ed83e26a0bdfbdd200 (diff)
downloadgamedev-bf04fc602e53b250b3838579c1294f8573270a3b.tar.gz
gamedev-bf04fc602e53b250b3838579c1294f8573270a3b.zip
Added PBO, lower overall performance but no more drops near walls
Diffstat (limited to 'src/player.c')
-rw-r--r--src/player.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/player.c b/src/player.c
index 512069a..f2d9883 100644
--- a/src/player.c
+++ b/src/player.c
@@ -37,7 +37,7 @@ void move_player(Player *player, GLFWwindow* window, double* mouse_x, double* mo
double old_plane_x = player->plane_x;
player->plane_x = player->plane_x * cos(rot_speed) - player->plane_y * sin(rot_speed);
player->plane_y = old_plane_x * sin(rot_speed) + player->plane_y * cos(rot_speed);
- player->look_angle += mouse_dy * -player->sensitivity;
+ player->look_angle += mouse_dy * player->sensitivity;
if (player->look_angle > M_PI/4) { player->look_angle = M_PI/4; }
if (player->look_angle < -M_PI/4) { player->look_angle = -M_PI/4; }