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#include <SDL.h>
#include <stdio.h>
int main(int argc, char *argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow("Raycaster", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, SDL_WINDOW_SHOWN);
if (!window) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_SOFTWARE);
if (!renderer) {
printf("Renderer could not be created. SDL_Error: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
int running = 1;
SDL_Event event;
while (running) {
while (SDL_PollEvent(&event)){
if (event.type == SDL_QUIT) {
running = 0;
}
}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
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